App Design to Spark Unexpected Moments of Joy

Vizit

Vizit project

How might we concept an app with the user end goal of sparking unexpected joy?

Wellesley college's annual designathon challenge to design a prototype of a mobile app, including research, ideating, developing problem statements, wireframing, and prototyping.

Time Frame

40 hours

Prompt

Spark joy through sponteneity

Team

Sophia Straub, Bonnie Chen, Victoria Liang, Michelle Swolfs

Judging Criteria

Audience, Creativity, Design, Strategy, Delivery

Results

3rd Place Overall

chosen from 11 teams across the nation

Strong Concept

with business and user goals in mind

Agile Workflow

with team members in different time-zones and with different strengths

Focus #1

Ideation and Discovery for Solutions to the Prompt

How might we create a prototype for an app that sparks joy through sponteneity, meeting the judging criteria?

Research and Discovery

After conducting loosely structured research, we would then be able to specify our problem space and begin designing solutions.

Interviewing Peers

User Profile

Occupation: any

Age: ideally 20-30

Location: United States

Structure
  • Informal
  • Relatively unstructured
  • Qualitative
  • 10 questions (demographics, decision making, solo travel)
Objectives
  • ► Gage current behaviors (do they travel solo?)
  • ► Reveal outlook on solo outings
  • ► Understand current frustrations
  • ► Discover interest in spontaneity

Focus #2

Synthesizing Our Findings and Understanding Our Target Audience

Based on the compiled findings from our interviews, we discovered two main groups of thought on solo travel and developed personas based around them.


"The Newcomer"

A hesitant new city resident in need of assistance to explore her new home on her own.

User persona of a city newcomer anxious to explore her new location
Empathy map for a city newcomer anxious to explore her new location

"The Explorer"

A stagnant local stuck in her usual routine looking to find excitement and discover new things about her town.

User persona of a long-time local looking for new and exciting activities in her town
Empathy map of a long-time local looking for new and exciting activities in her town

Guiding Question: How might we create excitement in familiar and unfamiliar cities alike in order to inspire an adventurous perspective for its residents?

Focus #3

Designing a Flow that Addresses the Users' Unique Problems

We would begin by sketching out and narrowing down our ideas. Once settled on the ones that best address our problem, we would flesh them out by creating an IA diagram of the main pages and content. After that, the wireframing and prototyping could begin.


Sketches

Crazy 8s sketch with wireframes of a streamlined process Crazy 8s sketch with wireframes of a streamlined process
Crazy 8s sketch including a welcome screen, a quiz, and a review sections
Crazy 8s sketch including gamification elements

Favorite Features

Quiz/Assessment Feature

to narrow down recommendations

Review of the Visit Prompt

to create a feedback loop

Gamification Elements

to make it engaging

Refining the Blueprint: the Information Architecture

We focused on streamlining the experience and emphasizing spontaneity and lack of choice. From the homepage, the user is lead through an assessment that results in a randomly generated suggestion, concisely presented and already connected to maps.

Information Architecture diagram including the user flow from one part of the app to another

Focus #4

Designing and Prototyping the Deliverables

The design system for the Vizit app with a blue and orange color palette

A Small Design System

We went with bright, clean, contrasting colors to convey positivity and excitement, along with sans serif fonts for added clarity and simplicity.

Assessment screen
Recommendation screen
En route screen
Notification screen
Trophy screen
Achievements screen

Submission Video

Takeaways

This was my first designation, and I learned a lot from working with my peers!

User Profiles

A user base will not always be homogeneous - in fact, it almost always isn't. While personas can be helpful to humanize the users, it is important not to oversimplify.

Finding the Balance

Considering how to integrate business and user needs (e.g. users get discounts, businesses get exposure) is a careful balance to strike. It is crucial to consider both to create a successful product.

Gamification

Gamification can be a handy tool for increasing engagement. It can transform mundane tasks into delightful experiences.

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